LIST OF TABLES
- 2.1
Example of VRML code
- 3.1
Complete factorial design of experiment
- 3.2
Characteristics of cylinders within each world
- 4.1
Descriptive statistics of participant estimates, 30 per group
- 4.2
Summary of standardized estimates for 30 participants
- 4.3
Descriptive statistics of standardized estimates
- 4.4
Results of multiple analysis of variance
- 4.5
Descriptive statistics for main effects
- 4.6
Post-hoc tests of user interaction levels
- 4.7
Descriptive statistics for two-factor interactions
- 4.8
Descriptive statistics for three-factor interactions
- 4.9
Number of participant movements within participant controlled worlds
- 4.10
Total estimates made at pre-set viewpoints in participant controlled
worlds
- 4.11
Mean and maximum number of participant estimates made at pre-set
viewpoints
- 4.12
Mean and maximum number of pre-set and participant created viewpoints
used by participants to make estimates within one world
- 4.13
Spearman Rank Correlation for accuracy of participant estimates
compared with total time required to conduct experiment
- 4.14
Results of unpaired t-test on groups of time (< 30 minutes, >
30 minutes) required for participants to complete experiment
- 4.15
Time in minutes between first and last estimates in each world among
30 participants
- 4.16
Wilcoxon signed rank test results comparing three user interaction
levels by map type (flat vs. 3D terrain)
- 4.17
Results of ANOVA on time spent making estimates by user interaction
level
- 4.18
Results of post-hoc tests on time spent making estimates by user
interaction level
- D.1 Estimates by 30 participants of cylinder
height in flat map world, static view, sorted by actual height and cylinder
state (rotating or stationary)
- D.2 Estimates by 30 participants of cylinder
height in flat map world, pre-programmed fly-by, sorted by actual height and
cylinder state (rotating or stationary)
- D.3 Estimates by 30 participants of cylinder
height in flat map world, participant controlled, sorted by actual height
and cylinder state (rotating or stationary)
- D.4 Estimates by 30 participants of cylinder
height in 3D terrain map world, static view, sorted by actual height and
cylinder state (rotating or stationary)
- D.5 Estimates by 30 participants of cylinder
height in 3D terrain map world, pre- programmed fly-by, sorted by actual
height and cylinder state (rotating or stationary)
- D.6 Estimates by 30 participants of cylinder
height in 3D terrain map world, participant controlled, sorted by actual
height and cylinder state (rotating or stationary)
- F
Time in minutes between making the first and last estimate within
each world, followed by the total time from Start to Finish
LIST OF FIGURES
- 1.1
Basic population map of Hawai`i (Juvik and Juvik 1988)
- 2.1
Example of VRML world
- 3.1
Picture of map used in experiment
- 3.2
Map as presented in VRML with toolbars on left and bottom of screen;
flat map on top, 3D terrain map on bottom
- 3.3
VRML world as used in the experiment showing cylinders placed atop
the map
- 3.4
Cortona VRML Client navigation tool bars showing buttons used in
experiment
- 3.5
Data entry window for experiment
- 3.6
View of screen in experiment with flat map in static view world
before data entr
- 4.1
Graphical distribution showing overall relative frequency of all
participant estimates (1800) of population represented by cylinder height
- 4.2
Line plot of map type with 95% confidence interval bars
- 4.3
Line plot of user interaction with 95% confidence interval bars
- 4.4
Interaction between map type and user interaction with 95% confidence
interval bars
- 4.5
Interaction between cylinder state and map type with 95% confidence
interval bars
- 4.6
Interaction between cylinder height and user interaction with 95%
confidence interval bars
- 4.7
Interaction between cylinder height, cylinder state and user
interaction with 95% confidence interval bars
- 4.8
Average accuracy of estimates plotted against total time to complete
experiment
- 4.9
Interaction by map type between user interaction levels with 95%
confidence interval bars
- C.1
View of flat world, static view
- C.2
View of flat world, pre-programmed fly-by (while rotating)
- C.3
View of flat world, participant controlled
- C.4
View of 3D terrain world, static view
- C.5
View of 3D terrain world, pre-programmed fly-by (while rotating)
- C.6
View of 3D terrain world, participant controlled
- E
Graphical distribution of participant estimates by map type, user
interaction and cylinder state