APPENDIX
C
VRML
WORLDS AS USED IN EXPERIMENT
This appendix contains, for each of the six worlds used in the
experiment, an image of the world as first seen by the participant, followed
by the code. For the two
pre-programmed fly-by worlds, the image is a screen shot taken during the map
rotation. Each world is initially
presented from the South viewpoint. At each of the four corners of the map is a legend labeled
with (100) to represent height.
The
cylinder labeled X is used as a target to estimate those cylinders
labeled 1 to 10. The
remaining cylinders are included as distractors.
After being told that the height of the target cylinder represents a
population of 100 people, the participants are told to estimate the heights of
the remaining labeled cylinders.
Flat
World, Static View
Figure
C.1. View of flat world, static
view
Code
of Flat World, Static View
(Excluded from web site version. Please
contact me for further information.)
Flat world, pre-programmed fly-by
Figure
C.2. View of flat world,
pre-programmed fly-by (while rotating)
Code
of Flat world, pre-programmed fly-by
(Excluded from web site version. Please
contact me for further information.)
Flat
World, Participant Controlled
Figure
C.3. View of flat world,
participant controlled
Code
of Flat World, Participant Controlled
(Excluded from web site version. Please
contact me for further information.)
3D Terrain World, Static View
Figure
C.4. View of 3D terrain world,
static view
Code
of 3D Terrain World, Static View
(Excluded from web site version. Please
contact me for further information.)
3D Terrain World, Pre-Programmed
Fly-by
Figure
C.5. View of 3D terrain world,
pre-programmed fly-by (while rotating)
Code
of 3D Terrain World, Pre-Programmed Fly-by
(Excluded from web site version. Please
contact me for further information.)
3D
Terrain World, Participant Controlled
Figure
C.6. View of 3D terrain
world, participant controlled
Code
of 3D Terrain World, Participant Controlled
(Excluded from web site version. Please
contact me for further information.)
PROTO WhereAmI
Code
#VRML V2.0 utf8
- # Jeffrey Esmond
- # University of Hawai`i at
Manoa Geography Department
- # VRML Experiment for Master's
Degree
-
- # Set up a prototype which
prints out the time, orientation and
- # position of every movement
while the participant is navigating
-
- # This proto is applicable
only to Participant Controlled Worlds 3 & 6
-
- PROTO WhereAmI []
- {
-
DEF Where ProximitySensor { size
1000 1000 1000 }
-
DEF WhereDump Script {
-
eventIn
SFVec3f
position
-
eventIn
SFRotation
orientation
-
-
url "javascript:
-
function round(number,X) {
-
//
rounds number to X decimal places, defaults to 2
-
X
= (!X ? 2 : X);
-
return
Math.floor(number*Math.pow(10,X))/Math.pow(10,X);
-
}
-
function position (value) {
-
today
= new Date();
-
print
(today.getHours() + ':' + today.getMinutes() + ':'
-
+ today.getSeconds() + ',' + ' Position (X Y Z) = ,'
-
+ round(value[0],6) + ', ' + round(value[1],6) + ', '
-
+ round(value[2],6));
-
}
-
function orientation (value) {
-
today
= new Date();
-
print
(today.getHours() + ':' + today.getMinutes() + ':'
-
+ today.getSeconds() + ',' + ' Orientation (X Y Z R) = ,'
-
+ round(value[0],6) + ', ' + round(value[1],6) + ', '
-
+ round(value[2],6) + ', ' + round(value[3],6));
-
}
-
"
-
}
-
ROUTE Where.position_changed
TO WhereDump.position
-
ROUTE Where.orientation_changed
TO WhereDump.orientation
- }